Subject: THE RULES FOR TESTING Thu Jan 19, 2012 12:08 am
The tester may not use these decks
Twilight
malefic Town
burn
stall(cards that cannot be destroyed)
Six samurai
Mill decks
Exodia
Dragunity
Wind-up
FTK
Auto win decks
--
Users cannot use the following decks
Burn
stall
exodia
- You may change decks in between duels
- All duels will be hosted at DN [Unrated]
-After a test a duelist is allowed to pic if they want to be in the light or dark side of the dorm the made it to.
Pointing System:
1. Deck: 10/10
-40 to 45 cards in deck: 10/10
-46 to 50 cards in deck: 5/10
-50 to 60 cards in deck: 0/10
2. Uniqueness: 6/10
-How your deck is different from the others... netdecking might lose you some points...
3. Moves And Procedures: 9/10
-How well you manipulate the duel
4. Duels Won: 10/10
-5 points per each duel won
5. Knowledge: 8/10
-How well you know the rulings
6. Concentration: 8/10
-How well and fast they respond to activation off other cards
7. Control: 8/10
-How well you had control over the duel and how long you had the lead
8. Consistency: 8/10
-How consistent you are with getting cards you need, and how well you held out in the duel
9. Siding Skills: 5/5
-How well your side deck was proven to work. If no side deck was used you will be marked 0 points.
Total Points: 72
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Dorm Points Needed
Sapphire Dorm: 80-85/85
Amber Dorm: : 59-79/80
Topaz Dorm: : 58 and b